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Firestorm last won the day on April 6

Firestorm had the most liked content!

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About Firestorm

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  • Birthday 10/17/1997

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    Syracuse, NY

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  1. Along with at the scales, someone in the field said they checked all cars in staging before the feature. There was a halfway break where crews could work on the car, but I'm sure the officials would be staring you down like my dog stares at me while I'm eating dinner if you dared to pop one dzus off your hood. From the video I saw and the people I've talked to there including one pitted near Root at the halfway break, his hood didn't come off at halfway. Was told he was a couple hundred over the 6200 limit after 200 laps, but obviously was 6200 when they started since they checked everyone. I'd agree with Willis that something got hit at some point during the race. I'm certainly not going to go around calling him a cheater because like Willis said, that joins being light in the category of things nobody tries cheating on because nobody can get away with it.
  2. I've already tried digging into the files for this and this is going to be just about impossible. I think I just now located the paint scheme files and its a foreign file extension I don't think I've ever even seen before. Can definitely tell they did not want this game modified in any way.
  3. This is what I have and absolutely love it. There's better and significantly more expensive out there, but this runs with the best of them. Ran a half distance Cup race at Watkins Glen the other day and never missed my marks once, so it allows for precise consistency which is definitely the biggest component to winning. https://fanatec.com/us-en/bundles/csl-elite-ps4-starter-kit I think I was the first wave of race fans to grow up with video games, right about 5 y/o when WoO 2002 was released. Games are the entire reason I even knew what auto racing was, nonetheless got interested in racing. Thankfully, DIRTcar/iRacing's partnership has done a good job drawing eyes of NASCAR/other motorsports fans towards dirt oval racing, but the only people that have iRacing are already super serious about racing to start with. Tony's game is on consoles as well which will definitely reach more of the general population, hopefully it's priced right and good enough to get a couple people interested in this weird "dirt racing" thing they stumbled upon while browsing games to buy.
  4. Right before the first Cole Cup A-Main. Remember that one very vividly and not sure how the whole grandstands didn't get gassed by a terrified skunk. Probably 2012-2014, the tow truck and ambulance crews in the infield of Five Mile Point got in a full on brawl. Seemed to be about the entire staff in the infield was fighting. Was in the middle of a stock class feature, never shot the yellow despite the 20 person fight going on. When the yellow did come out, it took a while because everyone that was supposed to be cleaning it up was too busy beating each other up to do their assigned jobs.
  5. I can't find the original (to tell you how long ago it was, I did it in high school and now I teach high school), but I figured I'd restart the document. Will be adding throughout the day as I cross off more tracks. Once more, verified the accuracy of the tool by measuring some drag strips that I know are exactly 1000 ft or 1/4 mile. Worth noting, the outside isn't always the outside wall, more or less the highest I ever foresee a car running. Somewhere like Outlaw I measure the far outside (like Bob did - and I got the same exact measurement) because they run up there, but somewhere like Thunder Mountain I left some space because they don't get on the wall up there. https://docs.google.com/spreadsheets/d/1buTOQOV3emGv3ntfLMTnutKsMh6WQ8mR0E7QujDodRo/edit#gid=0
  6. Can-Am had a rain delay last night and the usual dry slick went out the window. Don't think I saw any black on the place and Sportsman were just about wide open. Wasn't necessarily top speed Fuller was talking about, just a ton faster than previous weeks when the track was blacking up after hot laps. I had a spreadsheet where I had the distances of the outside and inside lines of every dirt Modified track, traced on Google Maps. I'll have to dig it out because there were some interesting results, and I verified the accuracy by measuring places like Syracuse (exactly 1mi around the inside wall), drag strips, and NASCAR tracks where the standard procedure is measuring 15' off the outside wall, and everything checked out on those places where I knew the true length. One odd conclusion was that the PA tracks seemed much more accurate, as places like Grandview, Big Diamond, WG, Port Royal, etc. all passed the lie detector for their advertised distance. I recall Outlaw being one of the most far off, size being close to Brewerton and IIRC Brewerton being a tick smaller than its advertised 1/3rd.
  7. Currently at 64, may be forgetting a couple. Used the weird circumstances known as 2020 to add a few unexpected ones to the list. New York: Syracuse Mile & Indoor, Brewerton, Fulton, Utica-Rome, Oswego, Weedsport, Rolling Wheels, Can-Am, Paradise, Evans Mills, Mohawk, Adirondack, Lebanon Valley, Malta, Accord, OCFS, Fonda, Glen Ridge, Thunder Mountain, Skyline, Five Mile, Outlaw, Woodhull, Canandaigua, Ransomville, Lancaster, Genesee, Watkins Glen, Chemung, Brookfield, Afton, Airborne PA: Big Diamond, Grandview, Penn Can, Williams Grove, Susquehanna, Lincoln, Port Royal, Pocono, Allentown, Kutztown, Selinsgrove Canada: Le RPM, Brockville, Cornwall NJ: Trenton Indoor, Bridgeport, New Egypt DE: Dover, Georgetown, Delaware Int'l OH: Eldora, Sharon NC: Charlotte Dirt, Tri-County TN: 411, Lexington 401, Bristol SC: Cherokee, NH: New Hampshire Int'l, LA: Chatham, MD: Potomac
  8. I've looked at some that say full release to follow, then checked the track's social media and I'm honestly not sure if anyone even does them at some of those tracks. I know DTD has some of their own people that do similar work when they're at the track, but obviously that's not everywhere. Utica-Rome is the first place that comes to mind for having recaps and stories posted quickly, not just results.
  9. The obvious answer for my situation is Tri County Race Track. I never would've guessed six months, even two months ago, that my first Modified race of the season would be at some bullring in the middle of the mountains over half a day worth of driving away. If I'm able to find a feasible way to do so responsibly, I'd like to find a way to make one more run down south before things get going up here. Hard to plan things far out with a rapidly changing situation with races scheduled at short notice based on area guidelines.
  10. Heck, that was just a guess. 3 including driver means they're only getting $5,400 in pit money for the week, which means you now have to sell like 800 PPVs per night to break even. That just makes it even harder for Deyo to not lose his savings.
  11. STSS purse for this race is ~$30,000. 30 cars, 5 people per crew, at $30 a head for a pit pass, means $4,500 per night/$9,000 for the weekend in pit pass income. That means in addition to any cost incurred through DTD Tv, Deyo himself has to get $21,000 worth of PPV and sponsor money to simply not lose any money. To get $21,000 worth of PPV money at $25/night, you'd need to sell 840 PPVs over the two days, 420 a night. Now add in the fact that a pretty big chunk of the income goes to the people providing the PPV servers and distribution, we're up to about 600 per night to break even. If you'd like to also cover the costs of the business trip, travel, etc. for the DTD Tv people, we're up to about 650 per night to make ends meet. Cut the price in half, and you're gonna need to sell 1200-1300 individual PPV passes per night to not lose money, and as the person who literally has all the financial records of DTD Tv explained above this post, they have data available that suggests cutting the price in half won't double the subscribers. Possibly not the right numbers, but I'm certain they're close.
  12. Insane isn't the right word for that IMO. There's tracks that charge $30 per ticket, and they don't have to haul people and equipment 12-14 hours away, put those people in hotels for three nights, and cover their food and other needed expenses for those days. As far as I understand it, a good chunk of that $30 heads to the track/series, and another chunk heads to the streaming service provider. Usually you could get away with lower prices and still break even since you have fans at the track, but that luxury isn't particularly available here. I'm just hoping everyone involved breaks even, there's some pretty solid purses being paid out and the only sources of income are pit passes and the PPV.
  13. Good for you! If you haven't heard yet, there isn't any real racing going on, so we have to keep ourselves entertained with something else.
  14. Check out this iRacing event I was fortunate to have a hand in (race control + lineup organization) this past week. Primary organizers included Xfinity part-timer Ryan Vargas, Silver Crown and ARCA part-timer Austin Blair, and my longtime sim racing friend Jon Palmieri. It was wild, a two-day show where we narrowed down 300 sim-racer entries to 20 on Wednesday night through three rounds of heats, then put those 20 up against 23 Cup, Xfinity, Truck, and ARCA drivers for a 43-car brawl on Thursday. Some call it stupid that we're putting so much emphasis on a video game, we call it making the best of a bad situation where real racing is canceled for over a month. We'll be back with another big event shortly, Blair's father owns and operates Gateway (World Wide Technology Raceway), and is definitely urging us to have another race. This Atlanta race came together in 5 days, and with time to plan and a notebook full of what to do and not to do, the next race should be great. Given the time constraint and massive field, everything went way smoother than we anticipated, especially considering real events don't have as many technology issues and barriers to work through as this did. We had to cap entries at 300 just so Atlanta was manageable, but we think we can handle even more the next time around. iRacing isn't cheap ($99/yr membership + $12 one time cost per car and track, which totals $144 for all dirt content, some of it is free), but is miles better than the Big Blocks on rFactor. While I did the best I could on the physics for the Modifieds, took me about 16 months of development before release, the physics engine of rFactor is far too limiting to get where they need to be. iRacing simply blows it out of the water with dynamic surfaces (rFactor is totally static, the track doesn't chance), and their track and car list is growing rapidly (our first NY dirt track will be out quite soon). Its where to be. I know some people think sim racing is annoying and a bunch of no-lifes thinking they're cool on a computer, but where else can fans interact, nonetheless do something comparable to real racing against professional drivers outside of iRacing? This past week I've turned laps with Larson, Bell, Abreu, Kligerman, McLaughlin, even had William Byron ask to follow me in a dirt late model to figure out where he was losing time. That's some serious fan engagement.
  15. That. Brandon Ford plans on running the same rear tires Phelps did in the 200 on his Sportsman at Charlotte, that's how little they actually wore.
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